Hypnosis
(Enchantment/Charm)

Range:  Sight (reciprocal)
Components:  V, S, M
Duration:  24 hours
Casting Time:  1
Area of Effect:  One creature
Saving Throw:  Negates

The victim of this spell must save versus magic or be hypnotized by the wizard, thus obey all commands of the wizard, except those that are self-destructive or radically against his alignment. While under the "unclosed" spell, it will be somewhat apparent that the victim is under a charm (Intelligence and Wisdom checks apply), however, the spell may be "closed" by the wizard until the duration expires. To do this, the wizard may give the victim a set of instructions to obey under a specific set of circumstances. Until those circumstances arise, the victim will act normal not realizing that he is under the spell.
After the spell has elapsed, the victim will have no recollection of any events while under hypnosis unless the wizard has instructed him to remember. In this way, the victim's long-term memory for the hypnosis period can also be programmed. To effect the hypnosis, the wizard must use a small shiny object to catch the victim's attention. This object is not consumed in the casting.

